Move More — studio for apps, games & content

Ideas you can feel.

Ideas you can feel.

Ideas you can feel.

We turn ideas into apps, games and stories you experience with body and mind.

We turn ideas into apps, games and stories you experience with body and mind.

We turn ideas into apps, games and stories you experience with body and mind.

Click an image to jump in ↘

The studio

Move More makes ideas tangible. Playful apps, games you control with your whole body, and stories that show how it all comes to life.

Move More makes ideas tangible. Playful apps, games you control with your whole body, and stories that show how it all comes to life.

Move More makes ideas tangible. Playful apps, games you control with your whole body, and stories that show how it all comes to life.

Move More Apps

Move More Apps

Move More Apps

Everyday tools with a playful core. They respond to how you move, so using them feels good.

Everyday tools with a playful core. They respond to how you move, so using them feels good.

Everyday tools with a playful core. They respond to how you move, so using them feels good.

Move More Games

Move More Games

Move More Games

Webcam games you play with your whole body. No controller, no install, just jump in.

Webcam games you play with your whole body. No controller, no install, just jump in.

Webcam games you play with your whole body. No controller, no install, just jump in.

Move More Content

Move More Content

Move More Content

Build logs, experiments and short films in English on YouTube, Instagram and X.

Build logs, experiments and short films in English on YouTube, Instagram and X.

Build logs, experiments and short films in English on YouTube, Instagram and X.

What we do
Three ways to move people.

Selected work

Three playgrounds. One studio.

Three playgrounds. One studio.

Three playgrounds. One studio.

Scroll to spin, drag to play, click a title to open the projects. Case studies are placeholders until they land.

Scroll to spin, drag to play, click a title to open the projects. Case studies are placeholders until they land.

Scroll to spin, drag to play, click a title to open the projects. Case studies are placeholders until they land.

01 — Apps
Move More Apps
Drag to spin · click the title to open
02 — Games
Move More Games
Drag to spin · click the title to open
03 — Content
Content & Stories
Drag to spin · click the title to open

Process

From a feeling to a finished thing.

From a feeling to a finished thing.

From a feeling to a finished thing.

01

Play

Play

Play

We start with a feeling, not a feature list. What should it feel like to use this?

We start with a feeling, not a feature list. What should it feel like to use this?

We start with a feeling, not a feature list. What should it feel like to use this?

02

Prototype

Prototype

Prototype

Rough, fast and playable within days, so we can test the idea instead of talking about it.

Rough, fast and playable within days, so we can test the idea instead of talking about it.

Rough, fast and playable within days, so we can test the idea instead of talking about it.

03

Move

Move

Move

We test with real bodies in real rooms and tune every interaction until it clicks.

We test with real bodies in real rooms and tune every interaction until it clicks.

We test with real bodies in real rooms and tune every interaction until it clicks.

04

Ship

Ship

Ship

Polished apps, games and content, launched and ready for your audience.

Polished apps, games and content, launched and ready for your audience.

Polished apps, games and content, launched and ready for your audience.

A studio that plays first.
Every project starts as a toy: something you can wave at, jump into or tap. If it makes us move in the studio, it will move your audience too.
Step inside
This is where ideas get a body.
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About

Hi, I'm Chris.

Hi, I'm Chris.

Hi, I'm Chris.

“I make ideas tangible, with body and mind.”

“I make ideas tangible, with body and mind.”

“I make ideas tangible, with body and mind.”

I'm Chris Gerber, the person behind Move More. I build games you play by moving in front of your webcam, music interfaces you play with your hands in the air, and apps that make you want to get up. Move More Games and Move More Apps are where those ideas ship, and my channels show how they're made.

I'm Chris Gerber, the person behind Move More. I build games you play by moving in front of your webcam, music interfaces you play with your hands in the air, and apps that make you want to get up. Move More Games and Move More Apps are where those ideas ship, and my channels show how they're made.

I'm Chris Gerber, the person behind Move More. I build games you play by moving in front of your webcam, music interfaces you play with your hands in the air, and apps that make you want to get up. Move More Games and Move More Apps are where those ideas ship, and my channels show how they're made.

Contact

Got an idea? Let's make it move.

Got an idea? Let's make it move.

Got an idea? Let's make it move.

Apps, games, campaigns or something nobody has a word for yet. Tell me what you want people to feel.

Apps, games, campaigns or something nobody has a word for yet. Tell me what you want people to feel.

Apps, games, campaigns or something nobody has a word for yet. Tell me what you want people to feel.

Move More

Move More

Move More

Ideas you can feel.

Ideas you can feel.

Ideas you can feel.

Studio

Work

Process

About

Contact

Brands

Move More Apps

Move More Games

© 2026 Move More · Chris Gerber

Made to move.