Move More — studio for apps, games & content
Ideas you can feel.
Ideas you can feel.
Ideas you can feel.
We turn ideas into apps, games and stories you experience with body and mind.
We turn ideas into apps, games and stories you experience with body and mind.
We turn ideas into apps, games and stories you experience with body and mind.
Click an image to jump in ↘
The studio
Move More makes ideas tangible. Playful apps, games you control with your whole body, and stories that show how it all comes to life.
Move More makes ideas tangible. Playful apps, games you control with your whole body, and stories that show how it all comes to life.
Move More makes ideas tangible. Playful apps, games you control with your whole body, and stories that show how it all comes to life.
Move More Apps
Move More Apps
Move More Apps
Everyday tools with a playful core. They respond to how you move, so using them feels good.
Everyday tools with a playful core. They respond to how you move, so using them feels good.
Everyday tools with a playful core. They respond to how you move, so using them feels good.
Move More Games
Move More Games
Move More Games
Webcam games you play with your whole body. No controller, no install, just jump in.
Webcam games you play with your whole body. No controller, no install, just jump in.
Webcam games you play with your whole body. No controller, no install, just jump in.
Move More Content
Move More Content
Move More Content
Build logs, experiments and short films in English on YouTube, Instagram and X.
Build logs, experiments and short films in English on YouTube, Instagram and X.
Build logs, experiments and short films in English on YouTube, Instagram and X.
Selected work
Three playgrounds. One studio.
Three playgrounds. One studio.
Three playgrounds. One studio.
Scroll to spin, drag to play, click a title to open the projects. Case studies are placeholders until they land.
Scroll to spin, drag to play, click a title to open the projects. Case studies are placeholders until they land.
Scroll to spin, drag to play, click a title to open the projects. Case studies are placeholders until they land.
Process
From a feeling to a finished thing.
From a feeling to a finished thing.
From a feeling to a finished thing.
01
Play
Play
Play
We start with a feeling, not a feature list. What should it feel like to use this?
We start with a feeling, not a feature list. What should it feel like to use this?
We start with a feeling, not a feature list. What should it feel like to use this?
02
Prototype
Prototype
Prototype
Rough, fast and playable within days, so we can test the idea instead of talking about it.
Rough, fast and playable within days, so we can test the idea instead of talking about it.
Rough, fast and playable within days, so we can test the idea instead of talking about it.
03
Move
Move
Move
We test with real bodies in real rooms and tune every interaction until it clicks.
We test with real bodies in real rooms and tune every interaction until it clicks.
We test with real bodies in real rooms and tune every interaction until it clicks.
04
Ship
Ship
Ship
Polished apps, games and content, launched and ready for your audience.
Polished apps, games and content, launched and ready for your audience.
Polished apps, games and content, launched and ready for your audience.

About
Hi, I'm Chris.
Hi, I'm Chris.
Hi, I'm Chris.
“I make ideas tangible, with body and mind.”
“I make ideas tangible, with body and mind.”
“I make ideas tangible, with body and mind.”
I'm Chris Gerber, the person behind Move More. I build games you play by moving in front of your webcam, music interfaces you play with your hands in the air, and apps that make you want to get up. Move More Games and Move More Apps are where those ideas ship, and my channels show how they're made.
I'm Chris Gerber, the person behind Move More. I build games you play by moving in front of your webcam, music interfaces you play with your hands in the air, and apps that make you want to get up. Move More Games and Move More Apps are where those ideas ship, and my channels show how they're made.
I'm Chris Gerber, the person behind Move More. I build games you play by moving in front of your webcam, music interfaces you play with your hands in the air, and apps that make you want to get up. Move More Games and Move More Apps are where those ideas ship, and my channels show how they're made.
Contact
Got an idea? Let's make it move.
Got an idea? Let's make it move.
Got an idea? Let's make it move.
Apps, games, campaigns or something nobody has a word for yet. Tell me what you want people to feel.
Apps, games, campaigns or something nobody has a word for yet. Tell me what you want people to feel.
Apps, games, campaigns or something nobody has a word for yet. Tell me what you want people to feel.